add config stuff
This commit is contained in:
parent
7646293220
commit
6949f0b52d
|
@ -1,5 +1,5 @@
|
||||||
[package]
|
[package]
|
||||||
name = "archive-helper"
|
name = "cyber-mod-manager"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
|
@ -8,3 +8,5 @@ edition = "2021"
|
||||||
[dependencies]
|
[dependencies]
|
||||||
clap = { version = "4.3.11", features = ["derive"] }
|
clap = { version = "4.3.11", features = ["derive"] }
|
||||||
compress-tools = "0.14.3"
|
compress-tools = "0.14.3"
|
||||||
|
serde = { version = "1.0.170", features = ["derive"] }
|
||||||
|
serde_json = "1.0.100"
|
||||||
|
|
|
@ -1,3 +1,5 @@
|
||||||
# archive-helper
|
# cyberpunk 2077 mod manager
|
||||||
|
|
||||||
basically does what video game mod managers (vortex, mo2) do but worse
|
if it works for other games, epic
|
||||||
|
|
||||||
|
if it doesn't, don't yell at me i didn't make it for other games which is why it defaults to cyberpunk
|
||||||
|
|
|
@ -0,0 +1,64 @@
|
||||||
|
use std::{fs, path::Path};
|
||||||
|
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
pub struct ConfigFile {
|
||||||
|
pub latest_date: String,
|
||||||
|
pub cache_folder: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_home() -> String {
|
||||||
|
let home = match std::env::consts::OS {
|
||||||
|
"linux" => std::env::var("HOME").expect("how is there not a $HOME"),
|
||||||
|
"windows" => std::env::var("userprofile")
|
||||||
|
.expect("yell at me if this doesn't work please i'm not going to touch windows"),
|
||||||
|
_ => std::env::var("HOME").expect(
|
||||||
|
"if this doesn't work, you're probably on macos, which i literally cannot test on",
|
||||||
|
),
|
||||||
|
};
|
||||||
|
// println!("{home}");
|
||||||
|
home
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn create_config(file: &String) -> bool {
|
||||||
|
let replaced = file.replace('~', &get_home()[..]); // replace ~ with $HOME
|
||||||
|
let mut paths = replaced.split('/').collect::<Vec<&str>>(); // split path by /
|
||||||
|
paths.pop();
|
||||||
|
let path = paths.join("/");
|
||||||
|
let file_path = std::path::Path::new(&path); // Path without the filename
|
||||||
|
|
||||||
|
if let Some(_) = file_path.parent() {
|
||||||
|
// if the file_path has a parent folder
|
||||||
|
fs::create_dir_all(&path).expect("couldn't create needed folders") // create folders
|
||||||
|
};
|
||||||
|
|
||||||
|
if file_path.exists() && !Path::new(&replaced).exists() {
|
||||||
|
let file_contents = "{{ \"archives\": \"{{CONFIG}/CyberModManager/Archives\", \"folders\": \"{{CONFIG}/CyberModManager/Mods\", \"game_folder\": \"{{STEAM}/steamapps/common/Cyberpunk 2077\"}";
|
||||||
|
fs::write(replaced, file_contents).expect("couldn't write to config file");
|
||||||
|
true
|
||||||
|
} else {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_steam_location() -> () {
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn read_config(file: &String) -> Config {
|
||||||
|
let read = fs::read_to_string(file).expect("couldn't read config file");
|
||||||
|
serde_json::from_str(&read[..]).expect("couldn't parse json")
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn ensure_exists(path: String) {
|
||||||
|
let p = Path::new(&path);
|
||||||
|
if !p.exists() {
|
||||||
|
fs::create_dir_all(p).expect("couldn't create folder")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
pub struct Config {
|
||||||
|
pub latest_date: String,
|
||||||
|
pub cache_folder: String,
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue